Update
Yes, it's been a while.
For an update for the none of you that follow this site, but perhaps one day will, current progress made since my last update:
(Keep in mind, I usually only work on this game while I'm in class...)
I guess that's it for now, I need to post more on here, if for no other reason than to keep a fairly good change log of how the game's progressing.
(Keep in mind, I usually only work on this game while I'm in class...)
- Finished up a lot of the code for the creature class, but tons more needs to be written
- Fixed movement issues with the Zune
- Completed some preliminary performance testing for the 4/8gb Zunes
- Rewrote the creature update class to compartmentalize broader code, npc's and the player will share the same update code now, so if the player is charmed or something, it will act as an npc
- Began work to implement all the artwork for tiles, creatures, all that jazz as one large picture. While it would be cleaner code to do it with one picture per tile, it's a HUGE headache managing all those resources. One big one will simplify a lot of stuff, with a little extra work to get it running right.
- Rewrote the input command structure, it's now its own class, cause my god is that one big chunk of code.
- Implemented the text area functionality, for speech, notifications, combat info, etc
- Implemented the "look at" functionality, it's not completed yet because it doesn't look at dynamics, but once that part is complete, the functionality for it will be incredibly important, because the use, attack, talk to, and other functions will be using the same coding
I guess that's it for now, I need to post more on here, if for no other reason than to keep a fairly good change log of how the game's progressing.